In the world of Myrtana, players must decide how to influence the actions between two warring factions. As the nameless hero in Gothic 3, gamers choose to represent the invading army of orcs or aide the human race and defend the threatened lands. Gaining respect for either faction requires players to complete quests and missions for group members such as fighting in the coliseum battles. Players rely on their own judgment and make decisions that guide them to one of three end paths as they explore three realms of territory filled with over 50 monster, animals, and human enemies to slay.
With class-free character development, players may customize their alter ego as they see fit, selecting only magic and weapon skills that contribute to the desired attributes. Gamers may learn up to 50 different transformation, teleportation, and fireball spells along with gaining an education from trainers around Myrtana in such proficiencies as two-handed sword fighting or lock picking. Along the way, players can recruit civilians into their group as traveling companions to take the place to the four fellows from earlier games who traveled with the protagonist. Those characters may also be found roaming the streets of Gothic 3, and can be recruited as well.
There's a lot that Gothic 3 offers for role-playing enthusiasts to sink their teeth into. Whether you're sharpening your blade on a local smithy's whetstone, hunting wild game, or just admiring the view, there's always something to do in this immersive title. Over every hill lies another area that you'll want to explore in Mirtana's grand landscape, and with three separate factions to align yourself with and a seemingly never ending chain of quests, Gothic 3 could have knocked our socks off. But the finer pleasures of Gothic 3 get lost in its clumsy combat system, which demands frequent saving and loading.
One wrong move and you'll be stuck in a stunned or knocked down animation while weak, low level beasts and unarmed enemies have their way with you. On the other hand, this can also work to your advantage because you can just keep swinging at opponents much stronger than you - keeping them stunned as you slowly chisel their health away. But we found this cheap - not challenging.
Battling more than one enemy at a time in melee combat is a death wish and you'll want to save frequently to avoid losing hours of progress in case you unexpectedly run into a pack of hostiles or a foe that gets a few lucky swings in.
Fortunately, with some planning you can take care of hordes of enemies by exploiting their weak AI. There's always a ledge to climb or behind a fence to run behind that can be used to exploit their poor path finding abilities as you rain down arrows or long range spells till they're done for.
This results in frustrating button mashing battles as you frequently save and load to give those groups of wild animals or camps of orcs another try. Eventually, you'll find yourself coming up with all kinds of hair brained schemes to overcome your foes like trailing a group of wolves into a camp of enemies to thin out their numbers.
How to run this game on modern Windows PC?
This game has been set up to work on modern Windows (10/8/7/Vista/XP 64/32-bit) computers without problems.
People who downloaded Gothic 3 have also downloaded:
Gothic II, Gothic, Elder Scrolls IV, The: Oblivion, Heroes of Might and Magic V, Elder Scrolls 3, The: Morrowind, Diablo 2, Guild 2, The, Fallout 2
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version: v.1.75.14 Full International
Gothic 3 Community Patch v1.75
24.04.2012
Legend
'+': Added feature or improvement.
'-': Bug fix, change or removal.
XV. Community Patch v1.75.14 (not in retail version)
+ Performance tweaks.
+ Modkit enclosed as separate installer, incl. short manual & CPT tools.
Gothic 3 Torrent
- Light calculation on vegetation corrected.
- Lightmap issue on some ruin's walls.
+ Width of ingame menus depends on aspect ratio of the screen resolution (can be switched on or off by GUI.AutoAspect in ge3.ini).
+ Color grading implemented.
- Nvidia 3D Vision issue - sky at wrong depth (can be switched on or off by Render.Nvidia3DVisionFix in ge3.ini).
- 'Orc armor' reincluded into the game.
+ 'Looting by rightclicking' can be deactivated via ge3.ini (parameter QuickLoot).
XIV. Community Patch v1.75 (patch & retail version)
Framework
+ Resource cache can't be changed manually anymore, but will be calculated automatically instead.
+ Autodetection of adequate graphic settings improved.
+ At the first start of the game the current desktop screen resolution will be used.
+ Display aspect ratio limitation removed.
+ Display refresh rate limitation removed.
+ Text language adjustable via audio menu.
+ Parameter 'Render.DisableFocusNames' in ge3.ini now also disables all scroll message texts.
+ The ingame font art can now be set in the ge3.ini.
+ fmodex updated to newer version.
+ Dynamic shader caching to reduce stuttering.
- Timing issue on multicore processors fixed (can be switched on or off by Timer.ThreadSafe in ge3.ini).
+ Subtitles will be displayed if a soundfile is missing, even if subtitles have been deactivated in the ingame options.
- Fixed crash when summoning fog while being attacked in close combat.
- Fixed crash when viewing recipes without ResultItem.
- When the hero gets enough XP to climb up two levels at once, he will actually perform these two levelups now.
+ For modders: Certain types of new freepoints are supported now. You can assign info files to those 'ghosts'.
Graphics
Heroes of might and magic 3 windowed mode windows 7. It is supposed also to save the current position & size, so you'll be able to forget about the initial fullscreen mode.I tested all this in a windowed english release, so I can't be 100% sure about what I say, but I'd bet a cup of coffe upon it.Please, try and acknowledge.GHO. The problem likely depends on the fact that the game exe HEROES2W.EXE is not a real fullscreen application and tries to compensate internally for x,y coordinates, while dxwnd tries to do the same: the combined effect produces the mess you showed.A quick & dirty solution for the problem requires that you run dxwnd in debug mode: for this, you have to run dxwnd with the /debug command line argument. I think my guess was right: the polish game version should integrate a windower hack that does pretty much the same thing dxwnd does, and the two together produce the mess.Your game release does not need at all the dxwnd support: turn it off, run the game normally, press F4 to switch the fullscreen mode off and it should run natively in windowed mode.Then chose the resolution you like or stretch the window where and as big as you prefer: it should work perfectly, mouse handling included.
- Shadow issue fixed that occured on Radeon 4000 graphic cards and above.
+ Improved shadow quality.
+ Dynamic shadows now fade out by distance.
+ Vegetation can now receive dynamic shadows (only when shadow quality is set to 'very high').
+ Self shadowing added to light calculation.
- Support of shader 1.4 and 2.0 removed.
+ Rim lighting, soft water and soft particles can't be switched off anymore.
+ Rim lighting and subsurface scattering on NPCs implemented.
+ Chromatic dispersion added to water.
- When a weapon hits water, the water waves won't hover diagonally in the air.
- Numerous holes between the head and the body of various NPCs have been mostly closed.
+ Specular light calculation changed from Blinn-Phong to Phong.
+ Improved many shaders.
- Fixed lighting exploit when using animal transformation scrolls.
+ Screen noise improved.
+ Improved Bloom/HDR.
- Depth of field / soft particle issue in combination with watersurface.
+ FXAA implemented, edge smoothing removed.
+ Numerous textures corrected, improved or added.
Animation
- Animation of gargoyles and swamp lurkers improved.
- Animals and monsters collapse, too, when the hero 'assassinates' them.
- Clipping of shields that are worn on the arm reduced.
Dialogs
+ Randomization of smalltalk sentences improved.
- NPCs don't start to talk to the hero while he is jumping.
+ The 'Story helper' offers dialog options to 'calm down' an enclave with 'red NPCs' (exceptions: Gotha and Ardea), and dialog options to reduce the counter for 'liberated cities'. Use at your own risk!
+ The 'stage directions' (instructions about what gesture a NPC should make while saying a certain text) were moved from the stringtable to the info files.
+ For modders: InfoType=7 adapted from Forsaken Gods.
+ For modders: New info file parameter 'SuppressLog'.
+ For modders: New info commands 'Humanize', 'GiveAll', 'FailQuest', 'JoinPlayer'.
+ For modders: New condition 'CondPlayerPartyMember'.
Quests
+ For modders: New quest type '13' (spell quests) adapted from Forsaken Gods.
Ingame menus
- Corrected height calculation in mission log window.
+ For modders: Implemented the possibility of quest descriptions (QuestDescription).
Inventory related topics (trading, looting, etc.)
+ Trader's amount of money slightly increased.
+ For modders: Included possibility of non-random trade inventories (gETreasureDistribution_Trade_NotRandom).
+ For modders: Traders are now able to sell quest items.
Equipment
+ The hero doesn't put away his staff or torch anymore when eating fruit, meat, fish, or bread.
Items
+ For modders: Two new commands 'ShowGameMessage' and 'AddQuestLog' added to the script array of item templates.
+ For modders: New property 'FullBody' included in Item_PS.
NPC placements
- NPCs don't stand inside other NPCs while having a smalltalk conversation.
Angry birds star wars 2 download game free. NPC navigation
- The hero can't swim underneath water lily leaves anymore.
- Removed invisible barricades from the stairs of the tower above Faring.
- More possible causes for sliding NPCs removed.
Combat
- The hero's companions won't be injured by his area spells.
+ Arena combatants will wake up from unconsciousness sooner than other NPCs.
- Bug resolved where the hero could be attacked by animals after he enchanted them with the spell 'Summon animals'.
- Ice golems now use the spell 'ice lance' on long distances.
- Dead NPCs can't be reanimated by using the 'Attack' command in Info files.
+ Mummies now hit slightly earlier, faster and more often than before.
- No 'machine gun'-like attacks from Ogres and 'Temple guards' anymore.
+ NPCs who watch fights will occasionally give remarks now when the hero hits his opponent.
Unconsciousness and death
- Effect of the console commands 'Kill' and 'Defeat' on animals and monsters corrected.
- Burning or poisoned NPCs only die from fire or poison when they are hostile to the hero.
NPC behaviour
+ If the hero opens a chest with the proper key, NPCs don't care about the looting.
- NPCs with PAL_Pirate now react on aggressive animals and monsters.
Companions
- Animal companions don't take part in combats of other NPCs anymore.
- Companion won't slide around after being dismissed while waiting.
Skills and magic
- The spell 'Banish evil' can't be waisted on inappropriate enemies anymore.
+ For modders: The description of the HP, SP and MP gain at shrines now results from the TeachAttribValue of the corresponding info file.
Interactive objects
- The hero isn't able to go to sleep, open chests, sit down, sharpen any weapons or use other interactive objects while being under attack.
+ If the hero can't use an interactive object, a scroll message will inform about the necessary item.
+ If the hero sits down on a chair or a bench, he slowly regenerates life energy.
+ For modders: There's a new attribute KeyAmount in the Lock-PS of chests. If the hero should need several (identical!) keys to open a chest, here's the place to name the amount.
+ For modders: It's now possible to set a GameEvent when the hero opens a chest (Interaction.ScriptUseFunc). This event will be set every time the hero uses the object. The same applies when using anvils, whetstones, cooking pots, campfires, alchemy tables, prospecting veins, tree trunks (saws), orc drums, water barrels, thrones, stools, benches, waterpipes, and lecterns.
+ For modders: The attribute increase when reading smithing bookshelves is now connected to the AB switch as well.
Camera related topics
+ First person mode camera has been moved up.
Controls
- Default key for 'take all' while looting changed from 'Z' to 'U'.
- The hero doesn't re-enter sneak mode automatically after being forced into conversation with an NPC.
- Problem resolved where the hero carried out an action after the player clicked on the 'Ok' Button of a tutorial.
- It's not possible anymore to switch back to the main menu during a conversation.
+ Unconscious or dead NPCs and unlocked chests can now be looted by rightclicking them.
Only with AI switch turned on:
+ Arena combatants fight with a higher attack frequency.
+ With difficulty 'hard', the attacks moves of arena combatants are slightly faster.
- Fixed bug where animal groups could use sprint attacks when difficulty 'easy' was activated.
Report problems with download to [email protected]
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Genre : Action, RPG, Fantasy
Platform : PC Language : English Size : 3.64 GB Publication Type : RePack By RG Mechanics Gothic 3 PC Game Overview
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